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- ********************************************
- * *
- * BOUNCE BALL (SHAREWARE VERSION) *
- * V0.85 *
- * *
- ********************************************
-
- By Ben Darling, Matt Gorle/Madhouse Software
-
- Temporary text file, an AmigaGuide file will follow shortly!
-
- Legal Information (you know the drill by now)
- -----------------
-
- Disclaimer:
-
- We make no warranties, either expressed or implied, with respect to the
- software described in this document, its quality, performance, or
- fitness for any particular purpose. Any risk concerning it's quality or
- performance is solely the user's. Should the program prove defective, the
- user assumes the entire cost of all necessary servicing, repair, or
- correction and any incidental or consequential damages. In no event will we
- be liable for direct, indirect or consequential damages resulting from
- any defect in the software.
-
- You may freely distribute this archive as long as all files contained
- in the original archive(s) are included and remain unaltered.
-
- Although this is the shareware version, no one shall make a profit through
- its distribution. You should pay no more than the cost of the media upon
- which it is transferred. If included in a public domain library it is the
- responsibility of the PD library to always carry and redistribute the most
- recent version available.
-
- If this game is to feature on any magazine cover disk then please contact
- either Ben Darling (bombus@geocities.com) or Matthew Gorle, because we may
- have made unreleased improvements since the last release.
-
- Bounce Ball and all associated files are ©Copyright 1997 Madhouse Software.
-
- Requirements
- ------------
-
- Nothing much.... Just a base A1200 will do very nicely thank you, although
- the game WILL make use of extra memory/speed! If you have a small (ie
- 1/2Mb) memory expansion, and the game keeps freezing, you'll probably have
- to say "n" to the question asked about the memory expansion at the beginning
- of the game. That's life....
-
- And for you non-AGA owners, I really don't have much to say. I'm sorry, but
- it's people like you who are stopping the Amiga from moving on. Certainly,
- all our future releases will be AGA-only.
-
- Bounce Ball Installation
- ------------------------
-
- First things first: Bounce Ball is hard-drive only, and unless there is a
- great demand for a floppy version, it won't happen. Go on, get a hard
- drive - you'll like it. Many A1200 owners don't seem to realise how easy it
- is. You don't need a 2.5" hard drive - I'm currently using a nice 2.5Gb
- 3.5" hard drive sticking out the side of my computer, and all you need is an
- adapter costing a measly fifteen quid.
-
- Anyway, enough lecturing. Just copy the contents of the "fonts" directory
- to "fonts:", and "bounce_ball_shareware.exe" will run from anywhere
- providing that the "data" directory is still there.
-
- Registration
- ------------
-
- You cannot fail but to have noticed the annoying message which comes up all
- the time in the game, imploring you to register. Before you say "Well I'm
- not paying good money just to get rid of a stupid screen", read this list of
- benefits which you will reap upon receipt of your registration fee:
-
- - 3 additional bonuses:
- TRACTOR: Control your opponent's movements for the duration of the point
- SUPER SPEED II: First there was Super Speed. Now there's Super Speed
- II! Nuff said.
- SUPER BALL SPEED II: Make your opponent tremble.
-
- - 10 ships (11 with the cheat), as opposed to the 6 which you've got at
- your disposal at the moment. Here's the lowdown:
-
- MIRALIS II: A medium-sized ship with the Tractor bonus.
- DARTEX: A small ship with Super Speed II and Super Ball Speed II.
- BLACK LIGHT: A small ship with Super Speed II and Stun Gun.
- RADIUM V: Quite a large ship with Super Speed II.
- ????: A cheat ship not available in the shareware version!
-
- - 10 pilots (and the Challenge boss), as opposed to the 6 in the shareware
- version. And these people are all better than their shareware counter-
- parts, so good games-players who are getting bored know what to do! The
- pilots are Graeme, Jonathon, Matt, Ben and a mysterious end-of-Challenge
- boss....
-
- - MUCH longer games. Wouldn't you just love it if games could be longer
- than 60 seconds or first to 10 points? And what about massive friendly
- matches - maybe first to 15 games? You've got it all in the registered
- version: as long as 9999 seconds, first to 9999 points and first to 9999
- friendly games. Enough, basically.
-
- - Two subsequent updates. When you decide you want more, just send us a
- couple of disks (the game will expand, and you're better safe than sorry)
- and we'll put the latest version on.
-
- - It's only five pounds! If you have made the one and only wise decision,
- and opted to cough up, then here's how:
-
- I'm afraid that, at the moment, there is only one method of payment - the
- postal order (although I suppose you could send cash as well). Also,
- payments must be in pounds sterling - sorry, but we can't afford commission.
- We'll also have to snail mail the game to you on floppy - the online costs
- of e-mailing are too high. And could users outside the EC inlude something
- in the region of what they think that the postage will cost?
-
- Here are the two addresses to which you may send the payment:
-
- Ben Darling
- 81 Wallingford Road
- Goring
- Reading
- Berks RG8 0HL
- United Kingdom
-
- Matthew Gorle
- The Firs
- St Marks Road
- Binfield
- Bracknell
- Berks RG42 4BA
- United Kingdom
-
- Gameplay
- --------
-
- As you will have gathered if you have yet braved the depths of the game,
- Bounce Ball is a much-enhanced Pong game. Just try and stop the ball from
- getting past your bat, which can move up or down within the range of the
- screen. The square things which randomly come from the middle of the screen
- are bonuses, which, if you manage to pick them up, give you an advantage
- over your opponent. The 3 shareware bonuses are as follows:
-
- SUPER SPEED: Makes your bat move faster for the remainder of the point.
- SUPER BALL SPEED: You hit the ball faster for the remainder of the point.
- STUN GUN: Gives you the ability to shoot your opponent (by pressing fire)
- for the remainder of the point. If you hit your opponent, he or she is
- immobilised for the rest of the point.
-
- The Future
- ----------
-
- Make no mistake, we intend to continue the development of this game - we
- feel that longevity (or lack of it) is a problem in the Amiga world. Some
- ideas that we've got lined up are as follows:
-
- - Blocks and destructible bricks off which the ball will reflect
- - Leagues and cups (registered version only!)
- - More ships/pilots/bonuses (eg ball invisibility)
-
- Any ideas? See the Credits section!
-
- Thanks!
- -------
-
- First of all, a BIG thank you to Acid Software for their excellent Blitz
- Basic v2.1. I've heard that development of it has ceased - this is a pity,
- as it's the sort of thing which we need at the moment.
-
- Other software used was Personal Paint v6.4 (for most of the graphics),
- Imagine v4.0 (for the Madhouse logo) and Octamed Soundstudio v1.03 (for the
- title tune).
-
- Er.... That's about it for the "Thanks!" section. If you'd like your name
- added to this, then by all means send a few ideas about what needs to be
- done with the game. Put it this way: you'll get your name here if your idea
- is implemented, and, assuming that you've registered already, the update in
- which any of your ideas is included will be yours, and you'll still have two
- updates (or whatever) left! What better value could there be?
-
- About us
- --------
-
- Madhouse software is Ben Darling and Matthew Gorle. At the moment, we're
- both 16, and are doing our 'A'-Levels. Of course, we both do maths and
- physics. This is not the only game we're making - in the pipeline as well
- is a rolling ball type game and a scrolling shoot-em-up. Any other people
- like us out there who are thinking about programming, get off your arse and
- do it. It's not really that difficult to produce a reasonable game, it just
- takes a bit of work. And boy does the Amiga need you.
-
- History
- -------
-
- Ahem....
-
- v0.85 First Aminet release.
-
- That's about it at the moment. Long live Bounce Ball!